By Drunkdeck · Published July 24, 2026 · Updated July 25, 2026
The built-in decks cover the general case, but the best drinking game night cards are usually the ones written about the people actually in the room: an inside joke, a running bit from last summer, a rule specific to your friend group. Drunkdeck's Add Cards tool lets you write your own and shuffle them into the deck.
The easiest custom cards to write aren't invented from scratch. They're things that already happened: a specific incident everyone still brings up, a phrase one person always says, a running debate that never gets resolved. Turn any of those into a prompt and it'll land better than a generic one ever could.
If you're adding cards to the SFW deck, keep them safe for anyone in the room. If you're writing for the NSFW deck, Bachelorette deck, or Singles deck, match the intensity of the existing prompts in that category. A custom card that's tamer or wilder than everything around it tends to feel out of place when it comes up.
The most common misfire is a card that only makes sense to the person who wrote it, an inside joke so specific that half the group just shrugs when it comes up. Write it, then read it back and ask whether at least three other people in the group would immediately get the reference. If not, it needs another pass or a bit more context built into the wording.
A handful of well-chosen custom cards land better than a deck stuffed with them. Somewhere around five to ten mixed into a session keeps them feeling special rather than turning the whole game into a private in-joke session that leaves out anyone who wasn't there for the original story. Let the built-in prompts carry most of the game and use custom cards as highlights.
If the group's running low on inside jokes to draw from, look at recent group chats, old photos from a trip together, or a shared playlist. Anything with a story behind it that more than one person will recognize tends to make a stronger card than something invented from nothing.
Read every custom card out loud to yourself before the session. Cards that look funny written down sometimes land flat, or worse, awkward, when read to a group in the moment. A quick mental test run catches most of the misfires before they happen in front of everyone.
Cards you add through Add Cards get shuffled into the deck alongside the built-in prompts for that game, so they show up mixed in rather than as a separate round. Premium accounts can save custom cards to reuse in future sessions instead of rewriting them each time, which matters if your group plays regularly and keeps adding to the same running list of inside jokes and house-specific rules that grows a little every time you play.
"Never have I ever lied about liking a gift from someone in this room." "Do the impression of [specific friend] that the group always asks for." "Most likely to bring up [running joke] unprompted tonight." These follow the same format as the built-in Never Have I Ever and Most Likely To prompts. Swap in your group's specifics and you've got a card nobody else's deck will have, one that gets funnier every time it comes back around.
By Drunkdeck · Published July 24, 2026 · Updated July 25, 2026
The built-in decks cover the general case, but the best drinking game night cards are usually the ones written about the people actually in the room: an inside joke, a running bit from last summer, a rule specific to your friend group. Drunkdeck's Add Cards tool lets you write your own and shuffle them into the deck.
The easiest custom cards to write aren't invented from scratch. They're things that already happened: a specific incident everyone still brings up, a phrase one person always says, a running debate that never gets resolved. Turn any of those into a prompt and it'll land better than a generic one ever could.
If you're adding cards to the SFW deck, keep them safe for anyone in the room. If you're writing for the NSFW deck, Bachelorette deck, or Singles deck, match the intensity of the existing prompts in that category. A custom card that's tamer or wilder than everything around it tends to feel out of place when it comes up.
The most common misfire is a card that only makes sense to the person who wrote it, an inside joke so specific that half the group just shrugs when it comes up. Write it, then read it back and ask whether at least three other people in the group would immediately get the reference. If not, it needs another pass or a bit more context built into the wording.
A handful of well-chosen custom cards land better than a deck stuffed with them. Somewhere around five to ten mixed into a session keeps them feeling special rather than turning the whole game into a private in-joke session that leaves out anyone who wasn't there for the original story. Let the built-in prompts carry most of the game and use custom cards as highlights.
If the group's running low on inside jokes to draw from, look at recent group chats, old photos from a trip together, or a shared playlist. Anything with a story behind it that more than one person will recognize tends to make a stronger card than something invented from nothing.
Read every custom card out loud to yourself before the session. Cards that look funny written down sometimes land flat, or worse, awkward, when read to a group in the moment. A quick mental test run catches most of the misfires before they happen in front of everyone.
Cards you add through Add Cards get shuffled into the deck alongside the built-in prompts for that game, so they show up mixed in rather than as a separate round. Premium accounts can save custom cards to reuse in future sessions instead of rewriting them each time, which matters if your group plays regularly and keeps adding to the same running list of inside jokes and house-specific rules that grows a little every time you play.
"Never have I ever lied about liking a gift from someone in this room." "Do the impression of [specific friend] that the group always asks for." "Most likely to bring up [running joke] unprompted tonight." These follow the same format as the built-in Never Have I Ever and Most Likely To prompts. Swap in your group's specifics and you've got a card nobody else's deck will have, one that gets funnier every time it comes back around.